﻿using System;
using System.Collections.Generic;
using System.Text;


public struct Vector2
{
    public Vector2(float S = 0)
    {
        this.X = this.Y = S;
    }
    public Vector2(float X, float Y)
    {
        this.X = X; this.Y = Y;
    }
    public float X;
    public float Y;
}

public struct Vector3
{
    public Vector3(float S = 0)
    {
        this.X = this.Y = this.Z = S;
    }
    public Vector3(float X, float Y, float z)
    {
        this.X = X;
        this.Y = Y;
        this.Z = z;
    }
    public float X;
    public float Y;
    public float Z;
}

